Computer Graphics Research & Development
- Computer animated characters: motion synthesis, motion planning and behavioural animation.
- Algorithm design for procedural modeling, rendering and animation in 3-D graphics.
- Graphics application/add-on development:
RenderMan interface/shading language
Mental Ray geometry/shader API
Maya API
Open Inventor Library
- Production pipeline engineering & GUI development:
C/C++
Python
MEL
Java
UNIX-shell scripting
XML
HTML & Java Script
FLTK
Computer-Generated Imagery Production
- Proficient in 3-D modeling, animation, lighting and shading:
Houdini
Maya
Massive
Softimage 3D/XSI
- Familiar with 2-D digital image processing:
Shake
Combustion
Digital Fusion
Photoshop
- Experienced in motion capture production as well as the traditional key-frame animation approaches.
- Knowledge of film, video and digital images.