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Computer Graphics Research & Development

  • Computer animated characters: motion synthesis, motion planning and behavioural animation.
  • Algorithm design for procedural modeling, rendering and animation in 3-D graphics.
  • Graphics application/add-on development:

RenderMan interface/shading language
Mental Ray geometry/shader API
Maya API
Open Inventor Library

  • Production pipeline engineering & GUI development:

C/C++
Python
MEL
Java
UNIX-shell scripting
XML
HTML & Java Script
FLTK

Computer-Generated Imagery Production

  • Proficient in 3-D modeling, animation, lighting and shading:

Houdini
Maya
Massive
Softimage 3D/XSI

  • Familiar with 2-D digital image processing:

Shake
Combustion
Digital Fusion
Photoshop

  • Experienced in motion capture production as well as the traditional key-frame animation approaches.
  • Knowledge of film, video and digital images.
Page last modified on February 14, 2009, at 04:23 PM
2000-2009 © Jeren Chen